Friday, December 16, 2016

Excel fest EF2017 Exhibition Project Synopsis [HQ]

Dear Colleagues

Join us at ExCEL Fest 2017 from 30 to 31 March to celebrate MOE staff’s innovation efforts! Connect with over 90 exhibitors and presenters from schools, HQ and MOE Statutory Boards to discover the latest innovative practices from within our MOE community.

For this 2-day event only, grab the chance to enjoy up to 90%* co-funding on the projects you wish to adopt/adapt back in your workplace!

Registration for the exclusive Sharing and Spotlight sessions starts on 28 Feb. Register at www.excelfest.sg to secure your seats early!

For more information, visit www.excelfest.sg.

EXHIBITION 26: Innovative Use of ICT in T&L Educational Technology Division (ETD)

Award

http://www.excelfest.sg/excel/programme


Title

Open Source Physics @ Singapore



Synopsis

(max 150 words)
Senior Specialist(s) and Officer(s) from Ministry of Education Headquarters will showcase Open Source Physics at Singapore (OSP@SG), Information and Communication Technologies (ICT) project that helps teachers bring real-world physics concepts into the classroom.
100 teachers and 10 000 students in Secondary and Junior Colleges since 2012, have benefited from this project.
The 3 unique selling point of the project include
  1. Accessible, anytime, anywhere because students can run the programme on computers (browser, open content, no password nor login required) and mobile devices (browser, apps and e-books).
  2. Adaptable, open-source – it gives teachers and students the freedom to collaborate and share ICT resources for teaching and learning
  3. Affordable, mobile apps developed are free on the Google Play/Book store and Apple App/iBook Store
ICT plays a fundamental role in preparing our students to be Future-ready Learners, deepening subject mastery and developing 21st Century Competencies.












Thursday, December 8, 2016

SSTRF_2017_ETD_3 Explore-Useful Learning Math Apps

SSTRF_2017_ETD_3 Explore-Useful Learning Math Apps 





Abstract

Mobile devices are increasingly adopted for teaching and learning in and out of classrooms. In addition, One Portal All Learners (OPAL)[1] resource library shows that Primary mathematics makes use of outdated web-based applets which are not compatible[2] with these mobile devices. Moreover, many of these applets are also not localised to our national curriculum (Wee & Mak, 2009).

Aligned with the ICT Masterplan 4[3] goal of “Quality Learning in the Hands of Every Learner - Empowered with Technology”, we propose an approach to design and develop open sourced Mathematics learning resources, compatible with almost any mobile devices in an efficient and sustainable manner. For scaling up these ICT practices, we will be guided by the 3A framework of Accessible (Licenses creative commons attribution), Adaptable (Open source codes) and Affordable (free of charge).

Our Spanish collaborator will provide in-depth app development guidance while MOE team members work closely with teachers to scan the learning issues and desired curriculum outcomes, develop solutions (app, worksheets and guides), and share with the network communities in schools.






Design Thinking Methodology


Our approach is to empathize, define, ideate, prototype and test Math apps tailored to the Singapore Primary syllabus, improved-infused with literature and school-based-research pedagogical features and free on the internet for anyone to use, for the benefit of all students in Singapore.

In brief, stage 1: empathize aims to develop a deep understanding of the teaching and learning challenge-problem by networking with ETD ICT in Math Learning Community[1] teachers and scanning the internet and literature. If the App is ready by stage 1 (empathize), it will include user (teacher and students) experience. Stage 2: define aims to clearly articulate the problem the project wants to solve as agreed by the team. Stage 3: ideate aims to brainstorm potential solutions using the open source tools selected by the PI and develop the solution using open licensed tools to lower barriers to scaling up these practices using our solutions-apps. Stage 4: aims to design a series of prototypes to test part(s) of the solution and integrate them eventually. Lastly, stage 5: test aims to engage in continuous short cycle of innovation process to continually improve the design.

4 Planning and Design


For Criteria for success, we propose measuring the degree of usefulness and willingness to continue using them after the funding period through survey and interviews.

As for iterations, the PI will iterate the apps after SSTRF to ensure effectiveness of apps after funding period ends as was done in PI’s other apps found on earlier SSTRF-ETD_2012_01 Gravity Physics by Inquiry[2]
Currently, planned 4 apps, topics will be varied based on school needs (already prototype are time, numbers1 to 100, reading scale, nets of 3D), target audience are primary 1 to 5, schools/teachers involved with be as many as possible, minimum 2 classes per app is desired so that the app is improved to meet MOE’s school needs.
Samples of the designing thinking methodology is already available here as the project members empathize, define, ideate, prototype and test Math apps during and before-and-beyond the funding period.

  1. Primary School Numbers from 1 to 100 for learning of properties such as Odd, Even, Multiples and Factors JavaScript HTML5 Applet Simulation Model[3] 
  2. Percentage (prototype not developed yet)
  3. Time Telling for Primary School[4]
  4. Reading Scaling for Primary School[5] 
  5. Nets of Cubes and Cuboids or Rectangle Blocks in 3D WebGL JavaScript HTML5 Applet Simulation Model[6] and Net(s) of Square or Rectangular Pyramid in 3D WebGL JavaScript HTML5 Applet Simulation Model[7]

















The screenshots below aim to provide the basic 3 or advanced 4* stage-approach of one such app.







  • Stage A: Knowledge acquisition by watching video tutorials
  • Stage B: Knowledge formation by inquiry/activity 
  • Stage C: Knowledge construction by practice/discussion
  • Stage D*[may be implemented where appropriate] : Knowledge extension by application/production
For this development project to be useful and relevant (Wee, Lee, Chew, Wong, & Tan, 2015), the apps will be open sourced[3A ICT scaling up framework] , so that other educators as well as students can modify, build on and re-share the refined versions of the apps for the benefit of all.

3 RELEVANCE TO MOE AND SINGAPORE

This MOE SSTRF is position more as an exploration to develop high quality Math Apps, focusing on getting the learning features/designs ‘relevance’ right, less on the social experiment to be ‘rigor of gold standard’. Thus the relevance of findings will be based on case studies of student’s feedback/interviews to improve the learning designs of the Math apps instead of control/experimental learning trials using the apps.



Research Objectives


  1. Develop and refine families-series of mathematics app based lessons for Primary students using design based research[1] methodology. 
  2. Educate all CPDD-AST-ETD primary mathematics educators about the design and use of these apps through Professional Network learning 

Potential Applications


  1. Strengthen curriculum (interactive) resource development capability in MOE, usable research in Student Learning Space (SLS). 
  2. Enhance pedagogical understanding of curriculum (interactive) resource developed extending from the works of Singapore-UNESCO Prize for the Use of ICTs in Education[2] [3]
  3. Inform policy about 3A scaling up ICT practise framework of Accessible (Licenses creative commons attribution), Adaptable (Open source codes) and Affordable (free of charge) approach. 
[1] https://en.wikipedia.org/wiki/Design-based_research

Reference:

  1. Wee, Loo Kang, Lee, Tat Leong, Chew, Charles, Wong, Darren, & Tan, Samuel. (2015). Understanding resonance graphs using Easy Java Simulations (EJS) and why we use EJS. Physics Education, 50(2), 189. 
  2. Wee, Loo Kang, & Mak, Wai Keong. (2009). Leveraging on Easy Java Simulation tool and open source computer simulation library to create interactive digital media for mass customization of high school physics curriculum. Paper presented at the 3rd Redesigning Pedagogy International Conference, Singapore. http://conference.nie.edu.sg/2009/papers_pdf/PAP591.pdf

Friday, December 2, 2016

email that i wish could send all teachers

Dear Teachers,

Members of the Educational Technology Division ETD Learning Communities has prototyped some Play Books, Android and iOS simulation Apps and a Digital Library that might be interesting for you to know and explore, as a ground approach to achieving MP4 goals for Future-ready and Responsible Digital Learners”. 


Below are some samples of FREE resources by Open Source Physics @ SG co-developed by ETD and the 12 schools teachers who collaborated with ETD since 2012.

Do email me back if you are interested to develop some materials together with our ETD Learning Communities and as eduLab projects in 2018.

2 Android Apps



3 iOS apps (many thanks to Mr. Ezzy Chan)








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4. ETD Digital Library OSP@SG Portfolio: http://iwant2study.org/ospsg/ (many thanks to Ms Lye Sze Yee)